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Game - Village/Building Reference

Collection by Mat Nutter

22 
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Mat Nutter
Best Ideas For Landscape Concept Art Fantasy Environment Fantasy Art Landscapes, Fantasy Landscape, Landscape Art, Landscape Design, Landscape Rocks, Contemporary Landscape, Art And Illustration, Nature Illustrations, Vector Illustrations

Sublime Landscape Illustrations by Ani Roschier

In my opinion a good artist will not only come up with great character design, but also bring to life sublime landscapes, worlds of fantasy where many stories could take place.

Game Concept Art Environment Visual Development Ideas For 2019 Digital Painting Tutorials, Digital Art Tutorial, Art Tutorials, Landscape Concept, Fantasy Landscape, Landscape Art, Environment Concept, Environment Design, Game Environment

{ floony }

art of floriane marchix. Former Gobelins student in animation. VISUAL DEVELOPMENT / DESIGN / COLOR SCRIPT / ILLUSTRATION

game game design Lara Croft Go Concept Art by T Game Design, Game Level Design, Lara Croft, Environment Concept, Environment Design, Game Environment, Concept Art World, Game Concept Art, Character Concept

Lara Croft Go Concept Art by Thierry Doizon | Concept Art World

Concept artist and art director Thierry Doizon has posted some of the concept art he created for Lara Croft Go, developed by Square Enix Montréal. Thierry has

Desert Temple - Tobias Koepp on ArtStation at Desert Environment, Game Environment, Environment Concept Art, Environment Design, 3d Fantasy, Fantasy Places, Fantasy Landscape, Bg Design, Game Design

Desert Temple - WIP01, Tobias Koepp

Thought I'd share what I am currently working on. I had the "fantasy-itch" again after I found this concept art https://www.artstation.com/artwork/Lgl15 which this scene is loosely based on. My other scene is currently on hold until I get a

Build A Bunker 502995852133186107 - Neath Symbols (rendered with Visualizer) Source by pincaml Dungeon Tiles, Dungeon Maps, Dungeons And Dragons Homebrew, D&d Dungeons And Dragons, Fantasy City, Fantasy Map, Game Level Design, Isometric Drawing, Pixel Games

Neath 3D Dungeon Map Components for SketchUp - MonkeyBlood Design | DriveThruRPG.com

Neath 3D Dungeon Map Components for SketchUp - Neath 3D Product Details If you are reading this, then you have either just bought, or are considering purchasing the N

Page 2 / Medieval Pictures / Digital Art Gallery Fantasy City, Fantasy Castle, Fantasy House, Fantasy Places, Fantasy Map, Medieval Fantasy, Medieval Houses, Medieval Town, Environment Concept Art

Falcon's Hollow At A Glance

Falcon's Hollow is a logging town through and through. Most buildings have log walls, or are finished with wooden siding. The roofs are covered in wooden shingles. The town is rough-looking for the most part, but some homes feature lovingly wrought ornamentation that shows their owners' pride: decorative molding, carved cornices, window mullions, and delicate inlays on furniture. Sawmills and lumberyards are the main evidence of the town's industry, along with dusty, exhausted cutyards…

The Kingfisher Inn The Witcher, Minecraft Welten, Viking Battle, Warhammer Fantasy Roleplay, Fantasy Village, Dungeons And Dragons Game, Harbor City, Minecraft City, Fantasy Concept Art

The Kingfisher Inn | Witcher Wiki | Fandom

The Kingfisher Inn is the largest tavern establishment in Novigrad and is located in the northeast corner of Hierarch Square, the center of the big city. Priscilla, also known as Callonetta, is a popular performer there. Run by Olivier, it offers Gwent, fine wines, and an atmosphere devoid of talk of the current pogrom against sorcery. The sewer tunnels beneath the structure also make it the perfect place for extricating mages from the city. It is named after a piece of Dandelion's poetry…

fantasy old blacksmith house obj - Fantasie alten Schmiedehaus obj - Fantasy City, Fantasy Castle, Fantasy House, Medieval Fantasy, Medieval Houses, Medieval Town, Casa Estilo Tudor, Architecture Design, Classical Architecture

fantasy old blacksmith house obj

Old Blacksmiths House 3D Model available on Turbo Squid, the world's leading provider of digital 3D models for visualization, films, television, and games.

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that Fantasy City, Fantasy Places, Fantasy World, Medieval Houses, Western Sahara, The Witcher 3, Environmental Design, Landscape Architecture, Paths

The Witcher 3: Blood and Wine - Dun Tynne Castle, Kuba Wichnowski

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that

ArtStation - The Witcher 3 Architectural Material, Jacek Maj Environment Concept Art, Environment Design, Fantasy City, Fantasy World, Minecraft Welten, Gothic Buildings, Architectural Materials, Village Photos, Italian Village

The Witcher 3 Architectural Material, Jacek Maj

Witcher 3 Blood and Wine architectural materials and textures. I've designed a multitexture architectural material for Witcher 3 Blood and Wine Expansion. Initially it was designed for the Kaer Morhen castle. I've made textures for Kaer Morhen

 Here's a bunch of concept I've done last year for Parallel Studio for their new VR game called EQQO. (Will be released on May on the VR mobile Daydream ) Early concept by Paul Chadeisson and Sylvain Sarrailh Game Environment, Environment Concept Art, Environment Design, Modelos Low Poly, Modelos 3d, Bg Design, Game Design, Pixel Art, Fantasy Art Landscapes

Interview with Elodie Mondoloni

I started working in the CG industry a bit more than a year ago, I'm still pretty junior. I started with freelance jobs, and then I started working for a bigger videogames company because I wanted to work under the supervision of art directors and have more feedbacks about my work, but also to specialise in Hardsurace concept art.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district Game Environment, Environment Concept, Environment Design, Minecraft Welten, Baroque, Castle Project, Renaissance, Medieval Houses, Fantasy Places

The Witcher 3: Wild Hunt - Blood and Wine, Maciej Caputa

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district