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#rigTip - How Move a Skinned Joint on Vimeo

- How Move a Skinned Joint by marco d'ambros. I explain how move a skinned joint with the skinCluster, and I show a little explain how to implemented in a rig

#rigTip - maya collision system with matrix

rigTip - maya collision system with matrix

http://www.cesarsaez.me/2015/03/doritos-maya.html

http://www.cesarsaez.me/2015/03/doritos-maya.html

▶ Dual FK with Multiple Joints - YouTube

Dual Fk involves the control of joint rotation through translate and rotate values being passed through utility nodes ,without the use of ikHandles or spline.

Upgrading Rig with Soft IK (Puppeteer Lounge) on Vimeo

Upgrading your existing rig with Soft IK (no-pop) feature using a custom script…

This is a tutorial on how to setup a dynamic joint chain using Maya Hair and IK Spline Handle. -- 8:04

This is a tutorial on how to setup a dynamic joint chain using Maya Hair and IK Spline Handle.

Not really animation, but related to animation. Maya - Creating Pixar Animation Controls Tutorial on Vimeo

Maya - Creating Pixar Animation Controls Tutorial on Vimeo

Controlling Joints with Dynamic Hairs in MayaComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

In this tutorial I cover how to control a set of joints with a dynamic hair and also how to connect it into a rig so it will scale properly.

MAYA TUTORIAL : Cartoon eyeLid rigging PT2A on Vimeo

Videos zeth willie likes on Vimeo

tf_smoothSkinWeight

A custom brush for Maya which makes smoothing weights very easy and stable compared to the normal smooth brush. Because it smooths all joints at the same time the…

VimeoFoot Roll study - Elephant

Foot roll study for interactively switching pivot along circular path using rotations on control.

Interactive transformation matrix on Vimeo

This tool uses a homogeneous matrix to set up the selected objects transform attributes. Good for people that want to know more about how transformation matrices…

The "pointOnCurveInfo" node is a cool little node which most people aren't aware of because it's kind of hidden. But it's super useful for sticking things onto a curve in a variety of ways.  This vid is quick walkthrough of how to use this node and a basic example of how I've used it recently.

Maya/Rigging: Attaching objects to a curve (using pointOnCurveInfo node). The "pointOnCurveInfo" node is a cool little node which most peopl.

Maya/Rigging: Cleanly Transferring UVs to a Bound Rig on Vimeo

Jiggle Joints tutorial

this is a tutorial for joints that have a dynamic jiggle switch using soft bodies and aim constraints. I used this on the orc rig.

tutorial: the Closest Point Part1 on Vimeo

Here's my tutorial about the Closest Point. The Closest Point node is really awesome and useful. I'll make another tutorial about closest point later.

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