Sprung Studios UI/UX Design for Games

36 Pins
 3y
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.

Halo Wars 2

4 Pins
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.

Top Eleven Football Manager

4 Pins
MIND CANDY WORLD OF WARRIORS - Sprung Studios worked closely with Mind Candy to hone the existing menu system and extend both the functionality and style of the game's UI
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.

World of Warriors

5 Pins
BOSS ALIEN CSR RACING - Sprung Studios has been working on many games since the extremely successful release of CSR Racing in 2012. We have many exciting projects for Konami, Futurlab, Relentless Software
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.

CSR Racing

6 Pins

Rend

1 Pin
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.

Surge Deluxe

4 Pins
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One.
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One.
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One.

Lichdom Battlemage

4 Pins
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.

Velocity 2X

4 Pins
When Sprung Studios was collaborating with NetherRealm Studios, we assisted by creating 150 modifier Icons with 1100 variation icons.
When Sprung Studios was collaborating with NetherRealm Studios, we assisted by creating 150 modifier Icons with 1100 variation icons.

Mortal Kombat 11

3 Pins
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs. War, Ux Design, Ui Ux Design, Studio, User Interface Design, Design, Game Interface, 343 Industries, Creative Assembly
Halo Wars 2 | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs. Games, Concept, Ui Ux
Halo Wars 2 | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Halo Wars 2 | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Halo Wars 2 | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with 343 Industries and Creative Assembly to create several visual concepts from wireframes to fully realized designs.
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing. American Football, Management
Top Eleven Football Manager | Sprung Studios
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing. Studios
Top Eleven Football Manager | Sprung Studios
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing. Ui Design
Top Eleven Football Manager | Sprung Studios
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Top Eleven Football Manager | Sprung Studios
Sprung Studios worked with Nordeus to evolve certain aspects of the visual style, in keeping with the changes to the interface that the internal team were implementing.
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One. Interface Design, Game Sites, Game Ui, Fps Games
Lichdom: Battlemage | Sprung Studios
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One.
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One. Windows, Ps4, Xbox One, Xbox, Pie
Lichdom: Battlemage | Sprung Studios
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One.
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One. Logos
Lichdom: Battlemage | Sprung Studios
Sprung Studios collaborated with Xaviant to create various UI and UX recommendations that were implemented into the final Lichdom: Battlemage release. Lichdom: Battlemage was originally released in 2014 for Microsoft Windows and then in 2016 for PS4 and Xbox One.
BOSS ALIEN CSR RACING - Sprung Studios has been working on many games since the extremely successful release of CSR Racing in 2012. We have many exciting projects for Konami, Futurlab, Relentless Software Software, Drag Racing, Racing
CSR Racing - Sprung Studios UX/UI Design
BOSS ALIEN CSR RACING - Sprung Studios has been working on many games since the extremely successful release of CSR Racing in 2012. We have many exciting projects for Konami, Futurlab, Relentless Software
MIND CANDY WORLD OF WARRIORS - Sprung Studios worked closely with Mind Candy to hone the existing menu system and extend both the functionality and style of the game's UI Art, Concept Art
World of Warriors - Sprung Studios UX/UI Design
MIND CANDY WORLD OF WARRIORS - Sprung Studios worked closely with Mind Candy to hone the existing menu system and extend both the functionality and style of the game's UI
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution. Sassanid, Warriors, World, World Of Warriors, Moshi Monsters
World Of Warriors | Sprung Studios
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
World Of Warriors | Sprung Studios
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
World Of Warriors | Sprung Studios
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution. Gaming Products
World Of Warriors | Sprung Studios
The team at Mind Candy were delighted with our ability to remain loyal to the concept art, while creating a scalable, fully functioning UX/UI solution.
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create. Video Game
Velocity 2X | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create. Game App, Mobile Game, Game Ui Design
Velocity 2X | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.
Velocity 2X | Sprung Studios UX/UI Design For Video Games
Sprung Studios worked closely with the Futurlab team to design a style that reflected the brand and the logo, which we helped to create.
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game. Play, Game
Surge Deluxe | Sprung Studios UX/UI Design For Video Games
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game. Nintendo, Switch Ui
Surge Deluxe | Sprung Studios UX/UI Design For Video Games
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.
Surge Deluxe | Sprung Studios UX/UI Design For Video Games
Sprung Studios collaborated with Futurlab on Surge Deluxe to create a unique visual style. Sprung Studios have a long history of creating accessible design. In this case, we wanted to create a colour match game that colour blind players could play. We investigated a number of shapes and colour variations worked to increase the visual sophistication of the game.
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'. Ui System, Mobile
CSR Racing | Sprung Studios UX/UI Design For Video Games
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
CSR Racing | Sprung Studios UX/UI Design For Video Games
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
CSR Racing | Sprung Studios UX/UI Design For Video Games
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'. Android, Csr, Ford Focus St
CSR Racing | Sprung Studios UX/UI Design For Video Games
UI designs created by Sprung Studios for the hugely successful mobile game, 'CSR Racing'.
BOSS ALIEN CSR RACING - Sprung Studios has been working on many games since the extremely successful release of CSR Racing in 2012. We have many exciting projects for Konami, Futurlab, Relentless Software
CSR Racing - Sprung Studios UX/UI Design
BOSS ALIEN CSR RACING - Sprung Studios has been working on many games since the extremely successful release of CSR Racing in 2012. We have many exciting projects for Konami, Futurlab, Relentless Software
Ideas, Pixel Art
Rend | Sprung Studios UX/UI Design For Video Games
XAVIANT LICHDOM BATTLEMAGE - Xaviant asked Sprung Studios to look at the menu system of Lichdom Battlemage and help to create a complex, yet intuitive system that would work with both a keyboard and mouse setup as well as controller. Game Design, System, Microsoft Windows
Lichdom Battlemage - Sprung Studios UX/UI Design
XAVIANT LICHDOM BATTLEMAGE - Xaviant asked Sprung Studios to look at the menu system of Lichdom Battlemage and help to create a complex, yet intuitive system that would work with both a keyboard and mouse setup as well as controller.